Fallout: New Vegas Review
by Martin Davey
War. War never changes. And nor does the quality of Bethesda’s work as Fallout: New Vegas ratings sore. Our trip to the wasteland was somewhat different this time at OveReview. The dark, concrete corridors that guided the Lone Wanderer on his journey are now replaced with vast, barren deserts. We found our boots filled to the brim with the sands of the Mojave by the time we had arrived to the first majorly occupied town. So set down your laser rifle a while and listen to the tale of an old traveller.
The first thing you’ll notice about New Vegas is that it is set in the Mojave desert so be prepared for cowboys hats and rifles galore as you travel from A to B. After the short cut scene welcoming you to the expanse world of Vegas and being told you’ve been shot in the head, you will be awoken quite rudely by Doc. Mitchel, a local doctor in the rundown town of Goodsprings. After sorting out your image you are shown the Vigor Tester where you use the same mechanics as Fallout 3, where you apply you the same “S.P.E.C.I.A.L” stats in order to create the building blocks of your character (Strength, Endurance, Agility and so on). Then you will be asked a short series of questions that help apply you tagged skills (skills that have been increased by specialization of your character) for example melee weapons will do more than energy weapons and you’ll be able to talk your way out of most situations without having a dust up.
The first thing you’ll notice about New Vegas is that it is set in the Mojave desert so be prepared for cowboys hats and rifles galore as you travel from A to B. After the short cut scene welcoming you to the expanse world of Vegas and being told you’ve been shot in the head, you will be awoken quite rudely by Doc. Mitchel, a local doctor in the rundown town of Goodsprings. After sorting out your image you are shown the Vigor Tester where you use the same mechanics as Fallout 3, where you apply you the same “S.P.E.C.I.A.L” stats in order to create the building blocks of your character (Strength, Endurance, Agility and so on). Then you will be asked a short series of questions that help apply you tagged skills (skills that have been increased by specialization of your character) for example melee weapons will do more than energy weapons and you’ll be able to talk your way out of most situations without having a dust up.